Unity game development showcase - personal games and projects
Classic Memory Game
Classic Memory game done in Unity engine with C#.
Six levels,no timer,high scores or achievements,just pure,classic,casual fun,for kids to play and train memory,but older players are welcome also.
Web version in Unity web player for now only,but Android and iOS coming soon,working on it.
Torima Studio
http://torima.biz/
- Game/Level design,programming and UI by Ivan Komnenovic
http://ikomnen.weebly.com/
- Music by Eva Zlatkovic
https://soundcloud.com/alinore
- Graphics by Vicki Wenderlich
http://www.gameartguppy.com/
- Fonts by Ray Larabie
http://typodermicfonts.com/
Six levels,no timer,high scores or achievements,just pure,classic,casual fun,for kids to play and train memory,but older players are welcome also.
Web version in Unity web player for now only,but Android and iOS coming soon,working on it.
Torima Studio
http://torima.biz/
- Game/Level design,programming and UI by Ivan Komnenovic
http://ikomnen.weebly.com/
- Music by Eva Zlatkovic
https://soundcloud.com/alinore
- Graphics by Vicki Wenderlich
http://www.gameartguppy.com/
- Fonts by Ray Larabie
http://typodermicfonts.com/
Unity game development showcase - Unity project tutorials
Some small sample games made in Unity as a part of official Unity project based tutorial series.
I will try to add some unique features later on,and that way change and improve them,but their main purpose is programming learning experience for now.
So dont look at them as finished games or polished products,just try to play them for a while.
All of them require Unity web player to play online,and mobile versions ports coming soon i hope.
In meantime click on pictures and play some games,...
I will try to add some unique features later on,and that way change and improve them,but their main purpose is programming learning experience for now.
So dont look at them as finished games or polished products,just try to play them for a while.
All of them require Unity web player to play online,and mobile versions ports coming soon i hope.
In meantime click on pictures and play some games,...
Survival shooter game
Controls: w,a,s,d or arrow keys for player movement,mouse for aiming and shooting.
Tools used: Unity,C#
Shoot the zombie toys in endless wave of third person survival shooter isometric 3d game.
After dying,game restarts itself after 5 seconds.
Game is around 20 megabytes big,so be patient because it may take some time to load it into web browser.
Graphics provided by Unity dev team.
Tools used: Unity,C#
Shoot the zombie toys in endless wave of third person survival shooter isometric 3d game.
After dying,game restarts itself after 5 seconds.
Game is around 20 megabytes big,so be patient because it may take some time to load it into web browser.
Graphics provided by Unity dev team.
Space shooter game
Controls: w,a,s,d or arrow keys for space ship movement,ctrl or left mouse click for shooting,R for restart.
Tools used: Unity,C#
Shoot the asteroids in endless wave of third person space shooter top down 3d game.
Every hit counts for 10 points.
Graphics provided by Unity dev team.
Tools used: Unity,C#
Shoot the asteroids in endless wave of third person space shooter top down 3d game.
Every hit counts for 10 points.
Graphics provided by Unity dev team.
Roll a Ball game
Controls: w,a,s,d or arrow keys for ball movement.
Tools used: Unity,C#
Collect coins to advance to next level in roll a ball type of game.
Tools used: Unity,C#
Collect coins to advance to next level in roll a ball type of game.
Stencyl engine testing and game development ...
2d platformer game,programmed in Stencyl engine,with graphics made by Vicky Wenderlich.
Developer`s Day - FireFox OS presentation - Telenor Serbia
Spark Casual Engine Beta Testing - January 2012
Cool guys from Poland game development studio - Artifex Mundi have send me their new Spark Casual Engine for beta testing.
I am very happy because i have few ideas on my own for HOG,and this will be the best way to test them in real workflow.
Not sure about the price of this piece,we will see that after Casual Connect in Hamburg where Spark CE is going to be released at,but it looks really simple and fun to use as much as i can say .
http://www.sparkcasualengine.com/
http://www.artifexmundi.com/page/news/
I am very happy because i have few ideas on my own for HOG,and this will be the best way to test them in real workflow.
Not sure about the price of this piece,we will see that after Casual Connect in Hamburg where Spark CE is going to be released at,but it looks really simple and fun to use as much as i can say .
http://www.sparkcasualengine.com/
http://www.artifexmundi.com/page/news/
WOLD challenge - 10 Year Old Brother Game Environment Challenge - UDK engine level design
All images on this website are Copyright 2010 Ivan Komnenovic.
Downloading, reproducing, distributing, or modifying any image,
or part thereof, is strictly prohibited without permission of the artist.
website designed by Ivan Komnenovic
All rights reserved.
Downloading, reproducing, distributing, or modifying any image,
or part thereof, is strictly prohibited without permission of the artist.
website designed by Ivan Komnenovic
All rights reserved.